AI Insights · Timothy · June 2021
Top 5 Boxing Games on Android in Uruguay: Q2 2021
Explore the performance trends of the top 5 boxing games on Android in Uruguay during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 boxing games on the Android platform in Uruguay exhibited varied performance metrics, according to data from Sensor Tower. Here's a detailed look at the trends in weekly downloads, revenue, and active users for each app.
Boxing Star: Real Boxing Fight
The weekly revenue for Boxing Star: Real Boxing Fight experienced fluctuations, starting with $24 at the end of March and peaking at $59 in the final week of June. Weekly downloads saw a general decline early in the quarter, dropping from 462 to 144 by early May, but later recovered to 198 by the end of June. Active users followed a similar pattern, decreasing from 1.6K at the end of March to 777 in early May before rising again to 867 by the end of June.
Burrito Bison: Launcha Libre
Burrito Bison: Launcha Libre's revenue showed sporadic gains, with notable increases to $25 in mid-June and $22 in the following week. Downloads remained relatively steady throughout the quarter, hovering around 150-200 per week. Active users also maintained a consistent range, starting at 553 and ending at 537 by the end of June.
WWE Mayhem
WWE Mayhem had a modest revenue increase in April, peaking at $30, but saw no significant revenue in the latter half of the quarter. Downloads were highest in mid-April at 80 but dipped to 11 by the end of May, before slightly recovering to 34 by the end of June. Active users showed a downward trend, starting at 153 and decreasing to 99 by the end of June.
Cobra Kai: Card Fighter
Cobra Kai: Card Fighter's revenue remained zero until mid-June, when it saw a rise to $38, followed by $56 in the final week of the quarter. Downloads peaked at 194 in early April but settled at around 80-140 for the rest of the quarter. Active users increased from 94 at the end of March to a peak of 174 in late May, before stabilizing at 125 by the end of June.
Real Boxing 2
Real Boxing 2 had minimal revenue, with only two weeks showing any significant earnings of $14 and $21. Downloads were more volatile, peaking at 378 in mid-April and maintaining around 188 by the end of June. Active users saw a rise from 401 at the end of March to 457 by mid-June, before slightly declining to 325 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.